Salutations one and all.
Some time ago, when I was mired deep in bike racing culture, I started applying dusty game programming talents toward a personal software trainer. It had a Road Rash inspired 3d engine. It had a full track editor. It had a sensor connecting a stationary bicycle via USB. It throttled your speed on hills according to grade percent. All things considered, basic as it was, it looked promising. Indeed, it was dubbed Sweet. Until the first test in the field where the fundamentals of the interface flopped, and life was cocking the fsck-with-me-gun.
Fast forward a few years, a horrific family tragedy, a back injury that stopped my racing cold, depression, and all the terrible things in between. Then a year of solid Good. A completely different approach to the interface hatched in this rewired brain. With mounting anxiety I tested it this weekend.
It works flawlessly.
Life is again dubbed sweet. Development has officially resumed, and you can read all about it right here.
Sunday, March 28, 2010
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