Wednesday, March 31, 2010

Interface Engine Test 1



Let me preface this entry by acknowledging that there are likely more than a few questions regarding this project. What platforms does it support? When will the first public download be available, what is it programmed in, and what IS it, exactly?

FRT is still in its infancy and needs some intensive work before it is ready for a public demonstration. Because of that, and until then, details will be vague. Otherwise some obvious questions will answer themselves. So, future posts may be just a teaser screengrab, or a clip of video, without context. That's just how I roll. Rest assured a lot of the leg work has already been done, and after so long on the back burner, I'm extremely eager to show off a little.

I'll cover some basic questions, though:
  • What language? C
  • What libraries? Allegro 4.4 and Portaudio v19
  • What the heck is it? An attempt to make indoor training fun.
  • It really works? Yes.
  • What is the interface? Custom.
Now for the important news. The interface was moved into the engine proper and tested Monday night, and after some tweaking and adding in multiple resolution support to enable the above HD TV (no 320x240 support, go figure), the test confirmed not only does the interface work, but the whole concept itself. It's time to clean up the code, track down the little bugs that have been left unchecked, pretty up the graphics, and get ready for the first outing.

1 comment:

  1. Interesting post. Is really rare to find someone that take time like you to share your knowledge and in the ex plaintive way you do it.
    etransx

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